

Occasional efforts to feature 3D models (such as bosses) on a mostly 2D screen usually look slightly squiffy, but the game keeps its aesthetic fairly clean and pleasing for the most part.ĭespite the bizarre decision to lop Contra off the title, the nitty-gritty is much the same as always you start on the left of the screen and move to the right, blasting everything which stands in your way. This is 2011, after all, and Konami will just sell packs of 30 lives as premium DLC.Īrc System Works has stamped its own visual identity on the series, with the 2D character sprites immediately recognisable to those familiar with Guilty Gear and, more recently, BlazBlue. Up, Up, Down, Down, Left, Right, Left, Right, B, A and Start do nothing here, however. The robot spider at the end of level six, which you have to fight without falling to your death dozens of times, is one of the least enjoyable bosses I’ve fought in years.įor those who fancy a bit of a history lesson, Hard Corps: Uprising is a semi-prequel to 1994’s Contra: Hard Corps, the side-scrolling shooter which Europeans may (but probably won’t) know as Probotector, which itself is one of many sequels to 1987 heavy-hitter Contra, a game so difficult it was responsible for popularising the most famous cheat code of all time. While I can sympathise with – and inherently encourage – developer Arc System Works’ desire to make Uprising a challenging game, there are far too many wonky encounters and frustrating moments along the way. Time spent chipping away (often fruitlessly) at its eight stages is rarely satisfying, and an initial rush of retro-tinged goodwill is quickly eroded when you’re sent crashing back time and time again to a dishearteningly faraway checkpoint. Hard Corps: Uprising is exhausting – and not in a good way. Because of this I deemed myself the perfect person in the office to tackle Hard Corps: Uprising.

Getting 100 per cent completion on Bayonetta was a personal gaming highlight of 2010, for instance. Not particularly amazing, but adequate, and I prefer my games erring on the side of too hard rather than too easy. I generally consider myself to be pretty decent at games.
